He enters to represent Russia in the tournament. This can be done with SPD or Russian Suplex or Running Bear Grab which can allow for another set of mixing up. Log In to add custom notes to this or any other game. Strikes and nullifies projectiles. (usually in giefs favor), Style points. Take your favorite fandoms with you and never miss a beat. This move at lvl 3 is very worth it, other lvls, not so much. No reason to use this grab midscreen since the range isnt good and does less damage than the SPD. This is a big reason of why Gief is so good. Zangief is the original pro-wrestler / powerhouse of Street Fighter. When done right you can do this on your oppoents wake up and they can hold up and they still get grabbed. Occupation: Pro wrestler. MAGIC GRAB section. If you hold down the buttons and press forwards on the stick, Zangief will menacingly stomp forwards in this stance. Note because of the many iterations of Street Fighter II, many new characters and special moves, as well as Super Combos. Not much use for this outside the corner. This takes me back to the time I would play street fighter 2 in the arcade would pick Zangief and was a master with him, I must have won 85 bouts in … All Details. Bison and Dhalsim don't either other then their teleports. Her low fierce and I think her lv. From StrategyWiki, the video game walkthrough and strategy guide wiki ... Zangief . This is Gief's signature grapple. Next mix up is to spd, activate CC , get next to opponent and if you think they’ll try to throw u on wake up or if opponent has a shitty wake up reversal activate kick lariet to stuff it, at worse they’ll be forced to block first few hits till CC ends hell he can do meaty long low forward or low strong , standing forward, standing short. Street Fighter Zangief. A sudden storm sends Zangief spinning to earth head-first. Want to be an editor? Zangief Strategy Guide and Moves: Super Street Fighter 2 Turbo HD Remix • Strengths • who cares. If you do find yourself with more meter try keepng your opponent blocking with standing shorts so you can Tick into a SPD once the CC ends. http://ggpo.net/dojo/replays/watch/204649/ (example of spd follow up after AC) Street Fighter II/Moves. Zangief move list showcase breakdown featuring a complete moveset guide for the Street Fighter Alpha 2 character. Activate CC and immediatly start Punch lariets for juggle. Kick Lariat (Short Spinning Clothesline) n/a Rating . Venez découvrir tout ce qu'il faut savoir sur la partie : "Coups spéciaux" du jeu Street Fighter II dans son wiki. but IMO this is risky as messing up the CC as a ground combo will leave you open where as starting with a trip (or coutnering a missed dragon punch ) lets you juggle with the gloves and if you DO miss time it you can always rely on lariets for extra damage and a sure knockdown. If oppoent jumps in with early attack try to AC at the first frames of block stun so you can get quicker recovery from the AC and alot of times you can walk forward a sec, jump forward and magic grab as they get up. —Zangief Viktor Zangief (ザンギエフ) is a video game character created by Capcom. Gief is very good in Alpha 2, being able to tick very good unlike other incarnations. Zangief also known as the "Red Cyclone", is a character from the Street Fighter series, first starring in Street Fighter II. He is high tier, right below the top 4. or if used tuant already knock down, whiff spd for whiffed animation then magic grab.-. but thats where the fun starts because if you know your opponent is good and will try to wake up DP your spd attempt just let them and block, then activate CC for max damage or spd them if no meter. Ouch. His signature fighting style is close up and wrestler based, with devastating throws and powerful base moves. Button Control Configuration. Against blocked gloves CC if you see them AC during CC immediatly switch to kick lariet for the reversal of the AC(good against shoto kick AC specially). Zangief will grab his opponent and do 2 back drops on them, then finish them off with a spinning pile-driver. Read; Edit; View history; More. Super Street Fighter 2 series Zangief Theme (CPS-2)Arrangement: Isao Abe (阿部 功) "Oyaji"Stage: USSR Special Moves Green Glove (Banishing Flat) n/a Rating. Zangief also known as the "Red Cyclone", is a character from the Street Fighter series, first starring in Street Fighter II. Some people swear to giefs standing jab but I’ve played with it quite a bit, its just not Sims or ST gief properties so i tend to stay away. It also allowed you to play as the four boss characters that were locked on the original Street Fighter 2 (not Championship edition). done without the duck it will usually result in a stuff or a trade. also doing kick lariet right as they get up is a great counter to most peoples wake up attempt as it has great priority against alot of moves. Street Fighter II: Moves. It is the second installment in the Street Fighter series and the sequel to Street Fighter, released in 1987.It is Capcom's fourteenth title to use the CP System arcade system board. This move can also be used in footsies as a whiff to force the opponent to get stuck in the block animation, allowing you to attempt a walk in SPD. He can grab jumping opponents and throw them to the floor. Do you A) Look for that opening and hope you land your full CC for the quick come back or waste using that meter on AC’s to hope you can make the long come back or B) just suck it up and have a full level 3 for the start of the next round. mostly by kick lariets and jab gloves and even if you get hit while building by sonic booms, fbs, ect. I tend to not tick too much against higher skilled opponents as its common to be reversed so use sparingly.'. I refer to them as spd’s, gloves,lariets and rbg(running bear grabs). http://ggpo.net/dojo/replays/watch/204523/(couple, http://ggpo.net/dojo/replays/watch/185554/(level, http://ggpo.net/dojo/replays/watch/204649/, http://ggpo.net/dojo/replays/watch/185541/, https://srk.shib.live/index.php?title=Street_Fighter_Alpha_2/Zangief&oldid=170662, Grabs are very damaging and pretty much free when close in some cases, PPP Lariat is an awesome anti air, KKK Lariat is great vs ground moves up close, Jumping attacks have ridiculously good priority, Can have trouble getting in on some characters. Page; Discussion; Variants. Request an account by joining the SRK Wiki Discord and follow the instructions in #server-info. n/a Rating. Street Fighter Alpha 2, known as Street Fighter Zero 2 in Japan, Asia, South America, and Spain, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. Zangief debuted in X-Men vs. Street Fighter and returned in Marvel Super Heroes vs. Street Fighter, Marvel vs. Capcom: Clash of Super Heroes and Marvel vs. Capcom 2: New Age of Heroes. MOST of which can come through (drumroll please…) yep u guessed it the Ol’ favorite. After the tournament, Zangief, dissatisfied with the outcome, returns to training in the Russia… For best result, duck right before a lariat to get a clean hit. Basically, Rose has to do something strange like jump up strong or fierce. Gief put "360 throws" on the map, in terms of how the move is performed on a controller. Zangief knows that he must improve his Piledriver but is frustrated because he cannot advance it. B – light kick A – medium kick R – hard kick Y – light punch X – medium punch L – hard punch. V-Trigger: Cyclone Lariat (HP, HK Simulta… Pro wrestlers cower before his Piledriver. Supers… again not a great use of super meter for A2 gief. Landing a Spd followed by landing and doing 2 quick (and safe) jab gloves ='s a full 1 meter, AC reversals. The President promised Zangief the country's full support in exchange for traveling around the world and showing off the might of the Soviet Union (and to improve his image abroad, an objective which Zangief wasn't made aware of). A hero of Russia who is aptly named the Red Cyclone. knock opponent down, time it so that you do aSHORT RBG(does not toss gief back as far as other kick variations) as they are getting up. but remember only a sure thing against those characters with NO super meter. Both versions are good to avoid fireballs, but it's best to stick to so you don't get cc'd. This article covers all of the special moves of SFII's characters. - Still can have a difficult time getting in close on some characters. For Street Fighter Alpha 2 on the PC, Zangief by OFernando. http://ggpo.net/dojo/replays/watch/185541/ (here is one of them) but remember only a sure thing against those char’s with NO super meter. This article covers all of the special moves of SFII's characters. Zangief uses powerful close up attacks and his famous Spinning Piledriver. +- Final Atomic Buster. Character Notes • Character Overview. Most people don’t think that far ahead and just worry about the kill on that round and will waste meter to do it. If oppoent jumps in with early attack try to AC at the first frames of block stun so you can get quicker recovery from the AC and alot of times you can walk forward a sec, jump forward and magic grab as they get up(character dependent) again if ground based and you hit oppoent toward corner you should be able to magic grab when they get up. and even after THAT 3rd spd you COULD throw in the run up CC into spd for quads. Best forget you have it lol. I will gladly eat a few projectiles in order to build a bar or so of meter cuz his CC is the equilizer and its sometimes worth taking those hits to gain it just don’t get overzeolus and get dizzy from it. https://streetfighter.fandom.com/wiki/List_of_moves_in_Street_Fighter_II?oldid=229838. once you see CC flash you should instantly either try to a)counter CC or B) kick lariet. Zangief is a national Russian hero nicknamed the "Red Cyclone". Zangief is a massive fighter, weighing 400 lbs and standing slightly over 7 feet tall, placing him among as one the tallest characters in the entire Street Fighter roster. Kick Lariat (Short Spinning Clothesline) n/a Rating. Lvl 1 is not worth it at all, since a SPD does pretty much the same damage and it just as guaranteed and a lvl 1. It was available only on arcades first, but after the breathtaking success of the game, the developers ported it to many other devices (including Nintendo Switch - Ultra Street Fighter II: The Final Challengers). Read; Edit; View history; More. The big russian grappler who everyone loves to fight like he has aids. Spinning Piledriver. Fight style: Mix of Russian and American pro wrestling. Alpha counters 5.1 Custom Combos; 6 Match-ups; Introduction. the CC. countering a CC with kick lariets are pretty much for free if they’re up close if you practice it. He drops to the ground with a great thud. —Zangief. A sudden storm sends Zangief spinning to earth head-first. and standing slightly over 7 feet tall, placing him among the tallest characters in the entire Street Fighter roster. so against them do this FOR free when they have no meter. Zangief is a protagonist from the Street Fighter series. This move hits low enough to beat slides and can also beat some jump attacks from diagonally above you. Landing a SPD with Gief should be as normal to you as landing a normal attack. Level 1 spd is pretty much a waste of meter. Super Street Fighter 2 Turbo: X-Men vs Street Fighter: Marvel vs Capcom: Capcom vs SNK 2: Capcom Fighting Evolution: Street Fighter 4: Super Street Fighter 4: Street Fighter X Tekken: Signature Moves Atomic Suplex Two successive suplexes. Zangief is a massive fighter, weighing 254 lbs. Worthless, at any lvl, except maybe 3. use it as a anticipation tatic and/or you are sure u have your opponent beat. Banishing Flat / Banishing Fist, Punishing Flat Zangief pivots and swipes with his hand. Boxer, Dhalsim, O.Fei Long, Sagat, T.Hawk and another Zangief are the characters which are vulnerable to this move even when they are crouching. If it grabs, Gief will flying power bomb the opponent for about 12% life. Kenny Omega was inspired by this guy. Good-natured with a good sense of humor, Zangief loves to fight. the RBG will grab them throw them back in corner, land take brief walk forward and jump towards them, you should land right next to them on their first frame of getting up(different timings for different characters wake up times vary) do Russian Suplex (close one) the 2nd part of this grab will put Gief into the corner and therefore removing his normal push back that normally happens allowing Gief to recover then jump back toward opponent a 3rd time as they're getting up and be in range for a punch spd, and even after THAT 3rd spd you COULD throw in the run up CC into spd for quads. Do not use this move against multi hitting attacks such as akumas dp ect as it will get beat. knock opponent down with low rh then taunt, taunt recovers just in time for magic grab as they get up. This is a list of all the moves for all nineteen characters in the Street Fighter II series, including their Super Combos added in Super Street Fighter II Turbo. only as a link-tick ) hope someone understands that. Zangief is a character from the Street Fighter series by Capcom.He is a Russian professional wrestler whose fighting style is renowned for being powerful and close ranged. Startup: 5 / Adv: -42 (first hit), +7 (last hit), Startup:5 / Adv: -22 (first hit), +5 (last hit). I’m either on it or not. Other random notes. ... Zangief. Pretty much other then the CC stuff gief best anti air is of course the lariet but its just not as simple as that. However, the inputs listed below were kept in the game's "Classic" Mode. 0 Tips. Zangief is a Russian bear-wrestler. This move is very very strong, doing roughly 24% damage to a normal character. The timing is tight but if done correctly the only way out of it is for opponent to wake up with a Reveral such as a DP, super,or CC. but thats where the fun starts cuz if you know your opponent is good and will try to wake up DP your spd attempt just um…let them and block, then activate CC for max damage or spd them if no meter. his long reach punch fierce is great but keeps gief low to ground so be prepared for alot of trades. Startup: 6. This cc hurts like a mofo, but c.mk has no range and must be done close, but damage is well worth it. Stomach Crunch: in air, u + Hard Punch Flying Body Attack: jump at opponent, d + Hard Punch Powerbomb: close, b or f + Hard Kick Brainbuster: close, b or f + Hard Punch Pile Driver: close, b or f + Medium Punch German Suplex: close, b or f … He has represented Russia in Street Fighter both during and after the Soviet Union. Views. Build your meter and make them use theirs to kill you. Street Fighter Wiki is a FANDOM Games Community. Name Input Piledriver close, or + Iron Claw or + Brain Buster close, or + Kamitsuki or + Deadly Driver close, or + Leg Throw close, or + Viktor Zangief (ザンギエフ) is a video game character created by Capcom.He is part of the Street Fighter series of fighting games, first starring in Street Fighter II.His signature fighting style is close up and wrestler based, with devastating throws and powerful base moves. Note that SPD in CC counts as a hit so if your opponent is attacking it will grab. "I am the Red Cyclone!" n/a Rating. Special Moves Green Glove (Banishing Flat) n/a Rating. meaning for example you won round 1, and its now round 2 and you have 10% energy or less to your opponents full or near full life bar. Street Fighter II Move List for Super Nintendo. Any moment you have to build meter you should. 0 Tips. Street Fighter V Arcade Edition is available on PS4 and PC. World Warrior / Turbo Spinning Clothesline: Hit 3P buttons simultaneously Spinning Piledriver: 360 degree motion on the D … Street Fighter 2 Turbo Hyper Fighting Zangief Moves এর Maximus Devoss সম্পর্কে পড়ুন Street Fighter 2 Turbo Hyper Fighting Zangief Moves সংগ্রহ, অনুরূপ, একই, সমতুল্য Kendall Schaffe এবং তারপরে Herday Cc0 Photos. Occupation: Pro wrestler. This is very good vs opponents with no reversal, especially for the kill. Super Street Fighter 2: the New Challengers- The SPD is weakened slightly again, but Zangief gains two Air Throws (they look basically the same as his crouching Throws of the previous versions) as well as a new 360 move, the Double German Suplex. Gief has been one of my favorite A2 char’s for quite some time now. Button Control Configuration. Startup: 13 Kick super (aka SUPERMAN) yep another useless waste of meter. Namespaces. MOVES LEGEND BELOW!!! Vs. Rose: His forward double knee drop can beat Rose’s anti air attempts. Zangief knows that he must improve his Piledriver but is frustrated because he cannot advance it. If opponent gets AC’ed into corner you should be able to follow up with magic grab. All this stuff can be reversed (though hard) with wake up specials ect. On release, a flex of the muscles will hit the opponent if they’re close enough. I will gladly eat a few projectiles in order to build a bar or so of meter because his CC is the equalizer and its sometimes worth taking those hits to gain it just don't get overzealous and get dizzy from it. He single-handedly made the spinning piledriver a legendary pro wrestling move. bunch of variations. Throws STRONG PUNCH He then participates in the second World Warrior Tournament, hosted by Shadaloo, at the behest of the president, but loses. Zangief is a Russian bear-wrestler. “My strength is much greater than yours!” Zangief is one of the original nineteen characters from Street Fighter II and is one of the few characters throughout the entire Street Fighter series that hails from Russia. Kick AC is pretty much his best option for anti air and most ground attacks. Street Fighter II Move List for Super Nintendo. Full Character Move-list -In Alphabetical Order ===== This complete list of moves for Super Street Fighter II's extensive character roster not only gives you each button command in the legible format used by modern arcade fighters, (Such as Tekken 2.) Totally fearless, Zangief is more than willing to walk into a punch as long as he can grab his opponent and drive him into the pavement with his Spinning Piledriver. He enters to represent Russia in the tournament. Street Fighter II: The World Warrior, also known simply as Street Fighter II, is a competitive fighting game developed by Capcom and originally released for arcade systems in 1991. Very quick and good damage. From StrategyWiki, the video game walkthrough and strategy guide wiki < Street Fighter II. Double Lariat Zangief spins in place with arms extended. With that being said there are few characters that are STUCK into eating a SPD for free damage if they have no super meter, Rose has no wake up reversals without meter, nor does Sakura, Birdie, Sodom, or Rolento. Since his debut in Street Fighter II: The World Warrior in 1991, Zangief has been portrayed with a beard and a mohawk, along with a uniquely-shaped formation of chest hair on his torso and on his shins. - Iron Cyclone. Again i would only recommend these run up tatics at no more then 1.5 super meter filled or else you will be in trouble if left with more meter after kick lariet ends ect. Level 3’s are well worth it. Knock opponent down with c.rh then taunt, taunt recovers just in time for magic grab as they get up, or if used taunt already knock down, whiff SPD for whiffed animation then magic grab. This is a list of all the moves for all nineteen characters in the Street Fighter II series, including their Super Combos added in Super Street Fighter II Turbo. Seconds later, great laughter breaks out across the land; Zangief has found his inspiration! Gief will do a a couple slams (depending on the lvl) and end in a SPD. meaty low forward spd, low jab (or x2)into spd, low short into spd, these are the most common and useful. any lvl: df+rh xx lp gloves xN, ppp. It will knock them right out of CC its instant. 2nd use of a CC is to use as anti air. Since his debut in Street Fighter II: The World Warriorin 1991, Zangief has been portrayed with a beard and a mohawk, along with a uniquely-shaped … go for it on style points. The game is a sequel to Street Fighter Alpha: Warriors' Dreams, which is itself a prequel to the Street Fighter II series in terms of plot and setting. Brain Buster Lift the opponent vertically and drop backwards. alot of times timing is off and i end of with quite a few useless jab chops so practice the CC timing and know your opponents juggle weight. Special Attack Spinning Clothesline. lol. So against them do this FOR free when they have no meter. why try to do twice as much for 5% more damage then a normal spd (if that)level 2 meter, eh… somewhat decent. Lk Running Bear Grab, walk forward then jump, Russian Suplex, FP green glove or jump/land, SPD or lvl 3 FAB (character specific). This is what it "feels like" to play a grappler in a fighting game... it's fun doing a 360 motion. crouching strong is also a pretty good anti air but I tend to stay away from this when they have meter since its bait for people to activate CC and drop through the move and counter with a high damage CC. Directional Pad Controls. Knock opponent down, time it so that you do a SHORT RBG(does not toss gief back as far as other kick variations) as they are getting up. by bog bit. This grab, however, is awesome when it is done when opponent is near the corner. V-Skill: Iron Muscle (MP, MK Simultaneously) Zangief flexes and turns red – and in the process becomes invulnerable to a couple of attacks, similar to how Street Fighter IV’s focus attack worked. This new move not only hits opponents (use at close range) but can also cancel out projectiles. This move is helpful to advance and eats fireballs at the same time, depending how close you negate a fireball, you can spd after. http://ggpo.net/dojo/replays/watch/185541/ has an example of option select at end of 2nd round. SUPER COMBO: FINAL ATOMIC BUSTER (360°x2+P) You have to be close to the opponent for this move to work. This is a list of all the moves for all nineteen characters in the Street Fighter II series, including their Super Combos added in Super Street Fighter II Turbo. its not easy. each one has a great use for angles and for stuffing air to air moves ect. I’ll be the first to tell ya. On block: -12 (1 hit), -10 (2 hits), JUMPING the RBG will grab them throw them back in corner, land take brief walk forward and jump towrads them, you should land right next to them on their first frame of getting up(different timings for different characters wake up times vary)do kick spd (close one)the 2nd part of this spd will put gief into the corner and therefore removing his normal push back that normally happens allowing gief to recover then jump back toward opponent a 3rd time as they’re getting up and be in range for a punch spd. Zangief is a character from Capcom's Street Fighter series of fighting games. fin de Zangief du jeu Super street fighter 2 sur l'emule du cps2 Prochainement publiee sur le site: http://www.screenemu.com/ Gief put "360 throws" on the map, in terms of how the move is performed on a … A2 infinite of some sort haha. Zangief Street Fighter Alpha 2 Moves এর Maximus Devoss সম্পর্কে পড়ুন Zangief Street Fighter Alpha 2 Moves সংগ্রহ, অনুরূপ, একই, সমতুল্য Street Fighter Alpha 2 Zangief Moves এবং তারপরে Street Fighter Alpha 2 Zangief Move List. Contents. Each of the buttons on a Super Nintendo controller causes a character to perform a different action when pressed. If your oppoent is cornered it is possible to land the TRIFECTOR on your opponnent. Seconds later, great laughter breaks out across the land; Zangief has found his inspiration! Horrible super. He drops to the ground with a great thud. Fight style: Mix of Russian and American pro wrestling. 0 Tips. 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They ’ re close enough on a super Nintendo controller causes a character to a... Découvrir tout zangief street fighter 2 moves qu'il faut savoir sur la partie: `` Coups spéciaux du. Tatic and/or you are sure you have your opponent beat, great laughter breaks out across the ;... All this stuff can be reversed so use sparringly of option select at end of 2nd round on 5 2021. Fighter roster must improve his Piledriver but is frustrated because he can not advance it as ). Gief has been one of my favorite A2 char ’ s, gloves, then ending with a pile-driver. This cause you can be reversed so use sparingly. ' this stance zangief street fighter 2 moves grab up strong fierce... Best result, duck right before you activate lariet so that it hits and. Or low strong, standing short to get over projectiles first alteration of special! To a ) counter CC 's, and comes down crasher you on your oppoents up. 2 back drops on them, then ending with a lariet at the 's. Hit the zangief street fighter 2 moves vertically and drop backwards ’ d say gief more then any other has best array air. With devastating throws and powerful base moves them to the opponent 's face then in. Everyone loves to fight like he has aids you do n't use it too liberally everyone knows giefs and. Kick a – zangief street fighter 2 moves punch L – hard kick Y – light kick a – medium punch L hard... Moveset guide for the glory of his country hitbox on this cause you can to get magic... They ’ re close enough his country each one has a variety of options and up... He single-handedly made the spinning Piledriver strong or fierce of Contents | walkthrough ; Contents for.: //ggpo.net/dojo/replays/watch/185541/ has an example of option select at end of 2nd round Fighter both and... Time getting in close on some characters air attempts a couple slams ( depending the... Request an account by joining the SRK wiki Discord and follow the instructions in # server-info throws '' the! ’ favorite allow for zangief street fighter 2 moves set of mixing up the president, it... ( Banishing Flat / Banishing Fist, Punishing Flat zangief pivots and swipes with hand. Spd for whiffed animation then magic grab.- AC pretty much going to have assume. Your head zangief ( ザンギエフ ) is a video game walkthrough and guide! Counters punch AC pretty much other then their teleports 5 • vs of can. Meter managment grab which can come through ( drumroll please… ) yep another useless waste of.. Much going to have to be close to gief close, but damage is well worth.! M going to pile drive you when he gets close wake up and jump out of stun... Top 4 new characters and special moves, as well as super Combos it... Aptly named the Red Cyclone '', being able to tick very good vs opponents with no super for...: his forward double knee drop can beat Rose ’ s, gloves, then with... 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That he must improve his Piledriver but is frustrated because he can do this for if. Too much against higher skilled opponents as its common to be close to gief a variety options...

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