Six small platforms float in an abyss near here. The roll at :18 is tough and only saves 5 frames, while getting stuck generally loses around 1 second. It is also the fourth level of the Chimp Caverns area. 4:35. Mine Cart Carnage is the second stage in the Monkey Mines and seventh overall in the game Donkey Kong Country. Hold down B when jumping on an enemy to bounce farther and faster in either direction left or right in … Follow. This page was last edited on 10 September 2020, at 01:58. Donkey Kong and Diddy Kong can jump at the barrels to temporarily turn on the lights, allowing them to see the path ahead. The platform starts to move when the Kongs jump on it. The levels are still pretty easy, but I managed to take damage twice in this one. Do it if you're comfortable with it, or just opt for the strat in the safe video. After crossing a small pit that follows this area of Zingers, the primates can find a sign that indicates that the level is near complete and several small ledges. Loopy Lights is the thirty-second level in Donkey Kong Country.It is also the fourth level of the Chimp Caverns area. The Kongs encounter two more purple Klaptraps on the opposite end of the pit, and a tire sits between them, which can help the two primates bounce to a barrel switch high in the air. Donkey Kong Country [GBC] - Loopy Lights. The Kongs can reach the Life Balloon by bouncing from a half tire in the ground, which is also used to bounce up to the last platform which has a few bananas on the ground which lead to the exit. ShinyNinetales. When the level begins, the Kongs find themselves under a barrel switch that displays the word, "Off." The last level. Des Weiteren haben Diddy, Funky, Candy und Cranky Kong, ebenso wie die Kremlings und ihr Anführer King K. Rool ihren ersten Auftritt überhaupt. You'll need to plan your jumps around this mechanic. At the top of this area, a Necky on a barrel switch can be found, along with a simple barrel that can be used to defeat enemies or open secret areas. This effect is similar to Blackout Basement, although in Loopy Lights, the enemies' eyes remain visible. OCF's Donkey Kong Country Game Genie Codes by Orlando C. Fernando (ocfernan@mailbox.syr.edu) SNES Version 2.0 Last Updated: 2/12/95 Codes have been tested under the 1 player mode. In the Game Boy Color version, Loopy Lights is instead the fifth level because of an additional level, Necky Nutmare, making Loopy Lights the thirty-third overall level.. I cleared this level 1st try and still nominate it just because of how slow you need to take this level. There is also a Manky Kong at the end. Playing next. The level contains 2 bonus rooms. … The Klap Traps in this level jump along with you. 4 years ago | 0 view. It is similar to Stop & Go Station because it features … Slow alternative if you're having a really tough time with the level. The primates can use the stationary platforms to cross the wide pit and access an area containing a barrel switch on a high piece of ground. Report. Sign up. The PAL version has a few tricks that would actually make it faster to finish. Be careful, however, because any damage will cause you to softlock, https://dkcspeedruns.com/mediawiki/index.php?title=Loopy_Lights&oldid=15050. Donkey Kong Country [GBA] SR - Loopy Lights [101%] Report. One of these is the control over your Kong when you get shot from an Auto-Barrel Cannon. Browse more videos. The letter O is located in a small gap shortly before the Continue Barrel and after a pair of Klaptraps. It comes after Necky Nutmare and before Platform Perils. An item is at the right edge of each platform, in order of a banana, a Banana Bunch, the letter N, an Expresso Token, and lastly a Life Balloon. Additional "safe" effects may be possible. !” On the other side of the pit, they can find a barrel switch and a purple Klaptrap, who is followed by a smaller abyss containing a stationary platform with a tire sticking out of it. Game: Donkey Kong Country. Donkey's jump attack is far stronger than Diddy's. Beat this tricky level in seconds! 1 All Stages. In the Game Boy Advance remake, the level is more visible while it is dark than in the original version. The fuel gauge on the platform itself. Using the platforms, they can cross in order to access an area containing a high piece of land with a barrel switch at the end of it. They are on timers and, when pressed, will illuminate the stage for a … In the Japanese version, an extra DK Barrel was added near the level's first Necky. Donkey Kong Country - 101% Walkthrough, Part 32 - Loopy Lights A barrel switch is placed immediately after here that can be hit to activate the lights again, as hitting all other barrel switches in the level does. Full view of Donkey Kong Country - Loopy Lights. The primates can find a pit containing a moving platform ahead. 1.1 Safe Route; 1.2 Optimal; 1.3 Safe Route (Super Jump) All Stages. Forum Topic: View official forum topic for Donkey Kong Country here. It's hard, but nothing compared to Blackout Basement. Donkey Kong Country [GBA] SR - Loopy Lights [101%] Search. Releasing it in other spots can make the section much easier, though. 1 Overview 2 Collectibles and secrets 2.1 Minor 2.2 K-O-N-G Letters 2.3 Extra Life Balloons 2.4 Special Barrels 2.5 Scrapbook 3 Gallery 4 Trivia 5 External links Mine Cart Carnage is the first … Choice for donkey Kong Country - Loopy Lights, the Mario encyclopedia, https: //dkcspeedruns.com/mediawiki/index.php? title=Loopy_Lights oldid=3107704... 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